![](https://flowbuildercentral.com/wp-content/uploads/2022/09/BattleScreen-150x150.png)
Experience Levelling Up In Flow Battler RPG
In this tutorial, we will be adding experience and levels to the player. This will give the player a sense of progression as you get stronger and beating enemies
Custom Metadata and Flows a perfect pairing
Custom Metadata is mainly used in configuration settings for managed packages. I’ve been using it to hold data like tax rates, promotion information, and targets…
![Example of Game output for adventure game](https://flowbuildercentral.com/wp-content/uploads/2022/09/MapExample-1-150x150.png)
Lets Make A Fun Adventure Game In Flows
You may have seen this from one of my other tutorials. If you haven’t followed along, I recommend checking out my other game tutorials. I made a game and created a series of tutorials on how to make an RPG in salesforce.
Fixes and Tweaks For Flow Battler RPG
In this tutorial following on from the randomness we are going to make a round of small tweaks and fixes to the game without adding too much in the way…
![](https://flowbuildercentral.com/wp-content/uploads/2022/09/Screenshot-2022-09-05-at-22.20.39-150x150.png)
Flow Battler RPG: Adding Randomness To Combat
We have made the Game Flow Battler RPG previously found here, as promised. Though it isn’t stimulating, you will also get the “Game Over” screen at the same point in the game. Today we will change this
![Image of Goblin for the game](https://flowbuildercentral.com/wp-content/uploads/2022/09/GinkNew-150x150.png)
Let’s Make A Simple Game With Flows
Yes you read correctly, we are going to make a game with screen flows. This will be the first of many to come in the future as I like game design…