Experience Levelling Up In Flow Battler RPG

In this tutorial, we will be adding experience and levels to the player. This will give the player a sense of progression as you get stronger and beating enemies

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Flow Battler RPG: Adding Randomness To Combat

We have made the Game Flow Battler RPG previously found here, as promised. Though it isn’t stimulating, you will also get the “Game Over” screen at the same point in the game. Today we will change this

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Replace Complex Triggers With After Save Flows

Following on from replacing simple triggers with before save flows. You can also replace some triggers with after save flows these types of flows are not as lightweight as before save.

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Better record creation with screen flows (Part 1)

Screen flows are an absolute game changer outside of programmatically creating custom interfaces for creating records. Screen flows offer an easier level of accessibility to admins and developers alike. They can replace related records “new” button to add multiple opportunity products. So in the scenario, we will cover one of the most common use cases. […]

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